![]() +-There's a bunch of armor, but most of them have crappy stats. +-I would have liked more weapon and moveset variety, especially for the guns and catalysts (magic). Just because Dark Souls had a meh story terribly delivered doesn't mean you have to copy them there too. For some reason this seems to be a requirement for Souls-likes. I beat the game and I still have almost no idea what's going on. +-Story is meh and almost non-existent, and told in a terrible way. +I love the maze-like levels and how interconnected they are, like Dark Souls 1. You can just surrender your data and go to a new cycle. +If you want to you don't have to fight the final boss. With higher difficulty the enemies are tougher but drop way more axions (exp). +I like that you can increase and decrease the difficulty at any save point (breach) using certain effigies. Or worse, the bounce, which causes knockback, knocks you off the edge and you die. until you play Dark Souls and get killed repeatedly because your attack doesn't land because it bounced off the wall letting the enemy wail on you. +Your melee weapon doesn't bounce off walls. Enemies and bosses (except for the final boss) don't spam bs AOE attacks constantly coughEldenRingcough. +I like the sci-fi setting and weird monsters. +I totally love that with every melee hit you refill your mana and health injections, based on your weapon's leech stat. However it is a little buggy, but nothing I encountered that breaks the game. Easily the best Souls-like and I personally like it more than Dark Souls itself.
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